For the record: That couple of weeks is "display an avatar" and "manage tasks" not all of the layering and managing games and other such things.
Thanks @Kaylotta Some insp was drawn from there, yeah. The life hack through gaming thing is my jam, but I don't enjoy habitrpg v. much. Also was thinking more detailed avatars, like dollmaker style stuff. Will draw some concepts when my computer has finished its reset
Oh wow thank you all for the thoughts and offers :o I said ruby become that is whati am learning ATM, but whatever works best. Also yeah the i!implementation of habitrpg bugs me a lot. Sorry for typing mistakes, tired
Yeah I cannot for the life of me get into habitRPG because I cannot at all handle punishment systems. Anything that punishes me for not doing a thing has me backing the hell out of there asap. But this sounds really interesting and cute!
@ADigitalMagician If I wasn't very much a beginner I'd happily attempt to work on it, but I don't want to commit to something like this without having more technical skill and practice under my belt.
My PC is back in action :D Once I've got SAI up and running again I will post some concepts. Not a graphic design person, but I'll mock up a ui I'd like and people can tell me if it sucks or not
Spoiler: basic ui mockup v.1 Excuse my handwriting, can't do fonts in SAI. Basically, this is what I imagine the user would see the first time they enter the game. No unnecessary animated elements on startup - if people would like the spoons to shine or something that'd be an option. I personally hate random motion from UI elements. Maybe the avatar can blink?
Spoiler: potential avatar body shapes? Things I'd love to be able to do with the avatars: - wheelchair option - prosthetics options - broad variety of hairs that can be colour dropped to shade - skintone gradients to select from, or an option to colour drop if you want to be purple or something The graphics would be hella simplistic, at least to start with. Might have to make a GDD for this :o
Was talking to a few people who haven't heard of and were totally confused by spoon theory, so I tried to explain it another way and it worked: instead of spoons, imagine a fatigue bar. When the bar is empty, you need to rest. You get debuffs based on how much fatigue you incurred the previous day, along with other factors. You can occasionally get buffs with good news/happy things/indulging an interest. The amount of stamina drained is not listed on any tasks, the player would have to pay attention to descriptions about the current state of body/mind and decide where to go from there. Now I kind of want to write a little text-based RPG that uses that instead of spoons. Challenge is to make it through a month and then the game evaluates what you managed to get done.
The more I think about this whole thing, I don't know if people who manage spoons would be an easy target for the game. Specifically because our spoons are such a personal thing. Like, it'd almost have to be designed in such a way that it's more of a spoons journal than a strict "game." Like, wake up, and no there's no way you can can? Hit a button, drop your bar to nothing, start playing games in a hope you can recover a few spoons to do the really critical things. Or there's the problem with people with ADHD style lack of spoons, where we can do all the things we don't need to do, but focusing on the RIGHT things is just. . . no. (Can you tell I'm in that place right now?) But I think as an education tool? This is actually a really cool idea you have here Kathy. A game based on stamina where it doesn't recharge quickly, where making decisions can cost you for a while. . . this is good thinks.
I agree, I've spent a few days thinking about my initial idea and it's just too ambitious. As you said, it's a very personal thing. I think as it stands I have the materials on hand to whip up a script for a branching text adventure though. The only thing I'm not sure about is how to present the protagonist? Should the disability be select-able or defaulted? People with mobility issues have different challenges than those who don't. Maybe I could do three selections to start with and add more over time? Add in the option of co-morbidity to increase difficulty, maybe. It'd probably look something like this: Day One, Week One You are [Name], a [Disability][Gender]. You are studying [Field] at University. You are currently unemployed. You have four assignments due in the next month. You live alone. Do you have any pets? [Options] Current Stamina: 10,000 You wake up at 8:00 AM. Your surroundings are clean and orderly. You feel relaxed and well rested, and your pajamas and sheets are soft. You're in a pretty good mood. [No stamina penalty] > Look around Your room is small but tidy. Your single bed is in one corner, your desk and computer in the one opposite. You have a chest of drawers, filled with neatly folded clothes. Sunlight streams in through your window, dappling light over the floor.> Get up [Fatigue cost between 10-100 dependent on disability] You get out of bed. > Make bed > Roughly You drag your cover back up the bed, and toss your pillow down. Close enough. [Fatigue cost between 1-30 dependent on disability]> Completely You tuck your cover and pillows back into place, making sure everything is neat and presentable. [Fatigue cost between 20-100 dependent on disability]> Get dressed > Interview Outfit You reserve this outfit for special occasions. It looks great, but is pretty uncomfortable and hard to put on. You only have one set of fancy clothes like this, it's important to take care of them. [Fatigue cost between 40-100 dependent on disability]> Casual Outfit You put on a casual set of clothes. They're relatively comfortable, and easy to get in and out of. [Fatigue cost between 10-40 dependent on disability]> Comfortable Outfit You put on your most comfortable clothing. Not really fit for leaving the house in, but very simple to put on. [Fatigue cost between 5-20 dependent on disability] > Turn on computer > Exit Room Etc etc.