Common SDV winter activities: Mine your ass off. Get your watering can upgraded without worrying about the weather. Work through any reserves of produce you may have saved up with your Kegs or Preserves Jars. Go fishing! There's some really valuable winter-only fishies. Keep your trusty Hoe with you, as some winter forage is only found by digging. Plant the wild seeds you get from completing the winter forage bundle. Make Crystal Fruit wine. Profit.
Winter is also a good time to get buildings built and lay down pathways. With no grass in your way, it's easier to plan around the terrain features. Shed update: I think I need to intensify the shadows and touch up the ground shadow, but otherwise... IT LOOKS LIKE A SHED!! :) Still don't know what color to make the roof, though. I want it to go with the house, but not be obnoxiously matchy matchy like they were built from the same lego set.
Maybe if you added matching moss, it would look like a thing of different composition but the same environment? And maybe just a slightly "warmer" gray. idk.
I have not started any form of artisan stuff yet, currently have one coop with one chicken. my silo will be built in a few days (i was terrible to this chicken, forgot i needed a silo for it 8I ) pathways and fishing sounds good to me though!
I don't think metal roofs get mossy, do they? -- oh! I just remembered I was going to make a version with a rusty roof to go with the mossy houses. The warmer gray is a good idea, I'll give that a try for the non-rusty version. edit: Or I could draw a shingle roof and save the corrugated metal for a different version of the shed... hm. I really don't want to give up that roof, I'm proud of it. >_>
There's definitly some kinds of moss that don't give a fuck about growing on metal, so I don't think it'd be a big problem? Moss is ridiculous about growing on anything that stands still long enough ime :P
1: If you allow it to graze on fresh grass you don't have to feed it manually, but in winter that's not an option. So yes, although once the coop's fully upgraded it will have an autofeeder! 2: Items of different types- like, a fruit, a veggie, a mineral, a fish, an animal product, an artisan product. And... flowers and... forage, I think? Are there more categories? Anyway- You'll get points for different categories being represented (as well, of course, as how expensive the specific items are and so on.) Note that it's always better to have a category twice or even include a piece of absolute crap than to leave any slots empty.
Also: Argh. I'm trying to redesign my farm to be better with that farm-planner tool but I'm too neurotic for this shit! I must have efficient use of space! And full scarecrow coverage! But not blocking any walkways! Or wasting any space! Or leaving anything unprotected etc. etc. etc... Oh, and the more regular the patterns the better. SURELY THERE IS AN IDEAL FARM LAYOUT OUT THERE SOMEWHERE.
I caught the angler today, so I'm good for fishing, I started figuring the others out too. Question, what does "wood worth 50% more" even mean. I'm not selling wood, soooo
aah I think im going to go gatherer but now the real question is what am i going to do for fishing 8(
Depends: Do you like the minigame and plan to spend time on it, or do you prefer set-it-and-forget-it?
I went for the minigame I have the easier fishing mod, because otherwise i could never do it also i forget to check crabpots, so yeah also! I am going to give Shane a bouquet tonight! I decided to do it at the bar, because its raining today edit: HIS BLUSHING FACE IS SO CUUUTE edit again cause im slfconcious of cluttering this thread I got his six heart pt 2 event today, and its so cuuuute aaah he's killing me when can we get married!
... Eh. Maybe I should try to make it look more like it was cobbled together from found wood or something.
God damn it. Now I've started looking at fucking... hipster chicken coops. And sheds. And subjecting myself to twee-ass terms like 'she-shed' (as opposed to mancave, geddit? HA HA). I GUESS I HAVE TO MAKE MY LIFE DIFFICULT, ALWAYS.