It looks like peeled paint to me now! It didn't before. But you're going to have trouble with anything too entropic, because whatever flaws and irregularities you draw in will be repeated over and over for the length of the fence.
That's true! But I think I've nailed it, I'm pretty happy with this Gonna add some weeds and dead plants and be DONE. And make a wood gate too. And maybe stop spamming this thread with WIPS, sorry >_>
I mocked up autofeeder machinery based on what I could fine on image search, but idk if it looks convincing enough. Alternately, I could have a bin with an attached motor and a pipe going into the building if there's enough space for it to show.
@Mercury I for one think it looks great and, yeah, too much detail wouldn't really match the overall aesthetic anyway.
Well, yeah, but if I don't reference from life all I can really manage is mysterious boxes of various lengths and widths. So long as I can manage something vaguely plausible that isn't a random mystery box, I'm pleased. @OnnaStik thank you! I gave it some shading and detailing: I decree it Good Enough. Now I'm working on the barns - I think I'm going to take the easy way out and go with pretty much the same style as the coops, but more... barn-y.
Barrrrrrns. Littlest barn will get a water trough but I have to redraw one to be oriented the correct way.
I made my own cleaned up Shane sprites for after marriage. He got a less scruffy sweater, sans Joja logo, and a dark grey button up shirt underneath. He looks nice c:
I remember they use the same sprite on the tree, in the world, and in your inventory - dunno if that helps.
@Ruevian Are you looking for the ones in the springobjects file, in the Maps folder? I remember having to look all over the place for that file when I was trying to change the wool and cloth sprites.
Yeah! Another person found it for me last night on the stardew modding forums, like DANG NO WONDER I couldn't find it. Thanks. :3
I've figured out a default-map layout that's reasonably pleasing to my neuroses, and conveniently uses exactly as many scarecrows as there are rarecrows! There's room for another block down in the lower left, but I think I'm going to need that space for my artisan stuff. To do: Actually place the artisan stuff. Also upgrade to cellar and make mad bank off aged goat cheese. Finish bundles, get greenhouse. Get on the cultivation of those ancient seeds I've been sitting on. More iridium sprinklers- I hate watering so much. Nudge the slime hutch down a bit to make more grazing room. I underestimated how much my podcast-themed menagerie was going to eat. Syrup forest in the upper left, I like the idea of the shrine being in a slightly "wilder" section. Suck up to everyone, get ten-heart-with-everyone achievement, then decide which one to marry in this save. ...figure out if there's a mod or hack that will let you rechoose professions, I picked Scout/Desperado experimentally and it turns out I don't like it.
http://www.nexusmods.com/stardewvalley/mods/174/? unsure if it'll still work with 1.1, but this one can do the following: "Upon leveling up, will add all possible professions to that character instead of just the one chosen." http://www.nexusmods.com/stardewvalley/mods/569/? "The Skill Prestige Mod allows you to earn permanent profession perks beyond that which can normally be obtained in Vanilla play. By spending Prestige Point(s), earned by resetting a skill from 10 to 0, you character can buy the level 5 or 10 profession of their choice. Level 5 professions cost 1 PP, while Level 10 professions cost 2 PP and require their associated level 5 profession already be purchased. For example, buying the Lv5 Tiller, Lv10 Artisan, and Lv10 Agriculturalist professions would require 1+2+2=5 PP. Only PP earned from a specific skill can be used to buy that skill's professions. By default, recipes are lost when a skill is reset to 0 for a PP, but this can be changed in the associated config file."