*summoned by mention of SSP, as is inevitable* I don't think there's a reason not to call it horror, for all it's wrapped in a pretty fantasy shell and that it's more sedately paced than your average horror game. It's full of existential horror and mindfucks and things getting worse in ways that are startling but in retrospect make all too much sense. Lots of good fridge horror moments. (The companion short stories and web novel sequel have some really good body horror, too.) idk if I'd call the combat grindy as such? There are a few parts (friggin' pain in the ass floating paradise) where I had to grind a little but mostly I had to focus on strategy. It's not unlike the earlier Persona games in that way. Definitely hard, though - I had to resort to a strategy guide on some of the boss fights. At least it's a game where status effect causing items are genuinely useful.
I've played through Oxenfree twice now and I highly recommend it. Beautiful game, great music, characters, and story, and spooky as hell. It's also kind to those of us who are not fast of reflex and there are no fucking box puzzles. I hate box puzzles.
Goddamn that's cheap. At that price, how can I not buy it*? *this is why I have no money. Fuckin' Steam sales. I'll let y'all know what I think when I get a chance to play it.
I strongly suggest going in completely unspoiled - it really heightens the effect of everything in the game. 8) You can't mess anything up so badly you lose, and it's worth replaying at least once, so it's very worth muddling your way through the first time and seeing what happens.
....aw. box puzzles are my favourite kind of puzzles :P that being said i have oxenfree and i am unspoiled (mainly? there was a post on tumblr that i don't have context for, it's literally one sentence long) and despite being super hyped for its inital release i still haven't gotten around to playing it bc i keep getting distracted by overwatch. :'D if i do play it would anyone be interested in seeing a stream/let's play/liveblog? (asking bc i know i tend to think it's fun to see other ppl react to things i like and figure i am potentially not alone in that lmao)
as I am an Immense Wimp I do not partake of horror games, but I recall briefly watching a LP of an indie game called Knock-knock that, before I bugged out due to terror, looked vaguely interesting even if I didn't know what the fuck was going on???? so no idea if it's any good :P hey it's on sale too if anyone wants to throw two bucks to give it a try and see if it's decent :P
I did this a while ago but I have officially gotten every ending and possibility in Oxenfree except for two. Spoiler: true/good ending spoilers? I know that opening the rift in the cave is what started the whole mess, but I'm wondering now. If Clarissa is mentally unstable enough that the not-ghosts are able to possess her fully and without fight, is she going to be okay even so much as being on the island? Is there another way the not-ghosts can communicate with her to try and make her do their bidding? Did she and Nona just leave when they realized Alex and the others weren't coming? CLARISSA ARE YOU OKAY I NEED TO KNOW. Also the implications that only an alternate Alex is saved and not OUR Alex is really sad.
Question for everyone: would you rather the game kept track of important pieces of information (passwords etc.), or do you prefer to do it yourself?
I prefer to have it easily available (e.g. item in inventory), but actually enter it myself rather than the game going, "Hmm, what was the password? Oh yeah, 8U775". But then, I have an excellent memory for stuff like sequences and codes.
I like the way "Welcome to the Game" did it where you had a notepad document you could open up to take notes of the codes in-game (granted this was expected because WttG was a game based on a computer OS), cause otherwise in games that do that I find myself writing it down irl and while that's kind of immersive it momentarily takes away from the experience of the game, yknow? I do like the way Mirror Layers did it though because despite having to take the notes outside of the game, that was what was expected because the game was supposed to interact with you outside of the executable.
I prefer the game to keep track for me, or if it doesn't, it'd be nice if there were an in-game method of taking notes. I also appreciate it when the game hints to me that I SHOULD be taking my own notes.
Thanks guys B) I'm experimenting with the note system right now, hence the question. It's currently game-takes-notes, but programming is a bitch. Should be worth it though!
I like writing it down because that's what I did as a kid playing Myst and Riven and such. But I am probably an outlier adn should not be counted.
I differ in this, I really enjoy it when a game forces me to pick up a physical notebook and try to solve it. The other way is good too but I get a sense of accomplishment when I write things down, solve them, and do it myself :3 Off was really good for that.
Now, see, if I was a fancy sorta person, I'd have a setting that lets you choose your preference. Put that in the 'stretch goals' list...