Art Mentorship/Tutorials/LETS LEARN THINGS TOGETHER

Discussion in 'Make It So' started by Void, Apr 3, 2016.

  1. Starcrossedsky

    Starcrossedsky Burn and Refine

    A follow-up:



    eat my entire poor ass, also, it's only the standard in the US, I'm pretty sure that Sai, the program that is in fact designed for digital painting, is the industry standard in Japanese illustration.
     
    • Like x 5
  2. theambernerd

    theambernerd dead to all sense of shame

    random anecdote: when i was on a flight from tokyo to dallas I spend about an hour doodling on sai just because (I later felt like i hallucinated drawing those drawings because long plane flights feel unreal) and the japanese lady next to me tried to compliment my drawings and say that she used the same program but because heavy accent and fogbrain it took me like literally an hour to process her words.

    Also: Does anyone here have advice about starting to offer commissions and advice for me re: pricing? (for reference my art blogs are here and here, though note the post dates because i haven't been super active on tumblr. i do have nearly 3,000 following on youtube so that'd likely be where i first announce commissions and just post it other places afterwards to have a solid base for communication)
    i'd most likely be doing animals because that's where my followerbase is mostly, if that helps
     
    • Like x 1
  3. Void

    Void on discord. Void#4020

    when doing commissions, charge minimum wage x hours it takes + cost of materials. I often charge more than minimum wage tbh.
     
  4. theambernerd

    theambernerd dead to all sense of shame

    ..my materials are digital so i'm not sure how to add that to price.. i've also been told i'm a very fast artist
    so uh. for that. if i were doing animal characters I would estimate... $4 sketch, $8 lined, $12 colored, $16 shaded ? basically each step i would guess takes me about half an hour. like, that first post on my animal art blog took me less than two hours for sure
     
  5. Void

    Void on discord. Void#4020

    i'd probably add like five bucks to the base price of that then. for my prices i tend to go with $15 an hour, cuz my stuff is digital too. I dunno, it's really kinda how comfortable you feel with your pricing. I know i have probably seen a guide around somewhere on tumblr but it's been a long time.
     
    • Like x 2
  6. KingStarscream

    KingStarscream watch_dogs walking advertisement

    I have the same thing with drawing fast, so I took all of those values and doubled them. It fell more in line with a lot of the commission prices I was seeing, and gave me a more comfortable figure to work with if something ended up being more complicated than I was expecting.

    OH, and I saw some advice that pointed out that time discussing the commission with a client counted too, so if doubling your time spent drawing to account for that helps justify the thing, think of it that way.
     
    • Like x 2
  7. theambernerd

    theambernerd dead to all sense of shame

    Yeah.. I always ask others' opinions because I don't want to undersell myself in theory but I also feel like my art isn't good enough for people to pay for (despite having make $150 at a convention like three and a half months ago..)
    but i also. really like doing commissions.
    thats true!! I just have trouble percieving around what level my art fits in (I personally like my art is at a level where i should be a sophomore in art college rn instead of a senior but.. shrugs) so comparing it to other commission prices is tough
     
  8. Starcrossedsky

    Starcrossedsky Burn and Refine

    @KathyGaele So I got through a huge portion of watching their videos, and the thing is super, *super* biased towards painting portraits of humans? Which is not what I want to do/learn. I definitely picked up a few tricks from the introductory videos, though!
     
    • Like x 1
  9. Acey

    Acey hand extended, waiting for a shake

    The only issue here, for me personally, is that the amount of time I take on a commission can vary wildly depending on how In The Groove I am.

    Like. My base prices are $10 for busts/headshots (+$1 per additional character), $15 for chibis (+$4 per additional character), and $30-ish for full-body pieces depending on complexity (+$5 per additional character). Admittedly I don't get commissions often at all, probably because my art is honestly not mindblowing, but yeah.

    Would these count as reasonable prices?
     
  10. Starcrossedsky

    Starcrossedsky Burn and Refine

    anyone got pixel art stuff?
     
  11. Ben

    Ben Not entirely unlike a dragon

    Here's a guide I liked: https://www.gamedev.net/resources/_...minimal-pixel-art-with-photoshop-part-1-r2455

    All 100% MSpaint.
    Here's color blocking:
    [​IMG]
    And then with shading:
    [​IMG]

    And an example of how minimal you can be while still suggesting something is 3D:
    [​IMG]

    some general tips from experience:
    - Plan to use as few as two colors per surface in shading. When possible, make those two colors unique for each surface, because it makes it monumentally easier to replace them later.
    - Normal color and lighting theory is still your friend.
    - Leaving the BG white is for tools. By which I mean, it makes it hard to make things look good because in most situations the bg will not be white.
    - Start with a crappy sketch @ 2ish pixel brush, then fill in the chunks as color blocking. 1px brushes tend to leave infuriating little gaps that make the paint bucket hate you.
    - MSpaint is often enough.
    *You will mostly be drawing with the eraser, which means you'll be coloring with color 2.
    *Ctrl+[numpad +/-] changes brush or eraser size. If you want to do shadows/replace a color, set color one to the surface color/color to be replaced and use Mouse-Left instead of mouse-right.
     
    • Like x 2
  12. AbsenteeLandlady123

    AbsenteeLandlady123 Chronically screaming

  13. TheMockingCrows

    TheMockingCrows Resident Bisexual Lich

    this is a strange thing to request if anyone's seen tutorials for given one is sitting by me, but I've only ever come across Cartoony ones or one complex ones and staring at mine is confusing..

    Anyone got tutorials for drawing wheelchairs? >:?
     
  14. unknownanonymous

    unknownanonymous i am inimitable, i am an original|18+

    i think i found a good tutorial for drawing stylized skeletons

    haven't tried the method out yet but it looks promising

    link

    putting it here 'cause i really like undertale but my brain goes "????" whenever i consider drawing the skellies
     
    • Like x 3
  15. swirlingflight

    swirlingflight inane analysis and story spinning is my passion

    boo at the needless and drastically oversimplified skeleton gender

    but yay at their way of showing the basic fundamentals of skeleton body shapes, the basic big chunks to then add/remove details to!

    remind me to go through my art resource tag for more skeleton art advice
     
    • Agree x 2
  16. unknownanonymous

    unknownanonymous i am inimitable, i am an original|18+

    yep. i really like that it shows the basic fundamentals 'cause whenever i look at a skeleton myself, i'm like, "damn that's a lot of intricate details" and end up not really being sure what the actual important parts are.
     
    • Agree x 1
  17. paladinkit

    paladinkit brave little paladin

    bumping again! I recently found the spoons to start drawing again (and boy am I rusty ouch). mostly just been trying to do exercises and figure drawing, so thanks to everyone who posted resources and tutorials (super huge shout out to @Starcrossedsky for the link to your art ref blog bc HOLY SHIT you are the tag master). this is all mostly bc I just really want to draw another one of my OCs, of course.

    this is just a couple shitty character sketches but it's something? any concrit welcome. i'm trying to decide whether it's worth trying to clean these up and ink them, or if i should just move on and practice a whole lot more first. sorry for the terrible photos.

    samantha.jpg
     
    • Like x 2
    • Winner x 1
  18. Acey

    Acey hand extended, waiting for a shake

    Looking good! I think the girl on the left's arms are a bit too long, but that's fixable imo!
     
    • Useful x 1
  19. paladinkit

    paladinkit brave little paladin

    haaaaa trying to do long Renaissance-style sleeves means "what is proportion." thanks for pointing it out!
     
    • Like x 1
  20. Acey

    Acey hand extended, waiting for a shake

    I personally find it helps to essentially draw the person nude first, and then basically draw the clothes on over them. Unfortunately I'm on mobile right now so I can't really show you what I mean, but yeah! That's a good way to get the proportions a bit closer. c:
     
    • Agree x 1
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice