Trying more detailed pixel art, and I got the eye shape right at last but they look very glazed-over and I'm struggling to get that to look better.
Try giving the pupils a deeper black/navy blue color! The contrast will make them pop out. Also opening the eyes a bit more and giving the eyebrows some thickness will make them less thousand-yard-starey, unless that is your intention :D They've got a nice shape already!
The character's meant to look tired, but not a zombie, so yeah, I'll try opening the eyes a bit further.
@mrozna You're right, this looks a lot better, but he still doesn't quite look like he's actually looking forward at anything. Is the pupil shape off? It doesn't look quite right but I can't pinpoint why.
It looks like the pupils are Perfectly Centered, but focused pupils will actually be very mildly crosseyed/brought together bc 3d vision requires slightly different angles of the viewed object. Maybe move each pupil one or two pixels towards the center?
Oh, if he's meant to look forward then raise the pupils a little bit :O The shape miiiight affect the direction he's looking at also, yeah. I'd try a more circle-like shape.
my style is pretty different from yours and this might not be helpful regardless, so feel free to disregard this, but! while something like this is technically looking straight ahead, seconding loq that making them sliiiightly crosseyed helps them look a little more like they're staring at the viewer. i might also make the iris smaller and rounder? something like this
Okay, this looks a lot better, but is there too much white in the outer corners of his eyes? Some shading of the whites might make that look better.
Still need to sort out how to shade eyelids, but I think the eyes look amazing now! Thanks, everyone.
My fursona! Does it still count as a fursona if it's a Slavic forest demon or not? I genuinely don't know
I'm proud of how the eyes came out, but only having the eyes shaded looks weird and I'm failing at contouring his face properly.
A character I'm developing for a homebrew D&D game. I'm pretty happy with the design but i'm having a hell of a time coming up with a name.
behindthename.com can help you with that - search for the character's traits in the "meaning" bar and see what comes out.
I'm mostly having a hard time deciding between a Standard Fantasy Name and just a mundane human dude name (because the idea of tieflings being named like Bob or something is hilarious to me and I think "virtue" names are stupid).
Maybe a virtue name in a different language? A vice name (I always thought Vanity would make a great name for a girl, and "Ira" - wrath - is already a name)? Go silly with it and use a Puritan-style virtue name like these?