This is what I do instead of being an adult Spoiler: It's Undertale Classpects Frisk- Heir of Hope Chara- Prince of Time Papyrus- Page of Blood Sans- Mage of Void Flowey- Thief of Heart Undyne- Knight of Rage Alphys- Rogue of Mind Asriel- Witch of Space Asgore- Bard of Life Toriel- Maid of Light Mettaton- Sylph of Breath Napstablook- Seer of Doom I am not good at the classpect theorizing so these were all gut things) Also the funny thing about the trombone thing is that it's actually an accident- Toby's brother played the trombone, so he just associates it with annoying siblings.
I am thinking of Understuck somewhat. Though I've yet to work anything out really save a few classpects. I personally have... Alex as a Prince of Rage, Asriel as an Heir of Hope, Sans as some manner of time player, Toriel as Sylph of Space, Mettaton as Page of Heart, and Undyne I've decided is definitely a light player. Namely Knight of Light. Frisk is some sort of blood player. Blook I made a sprite. Alphys so far is a Seer of Breath. God. I want there to be Angry Dummysprite.
in my opinion: Spoiler: lengthy understuck headcanons frisk: heir of breath: inspires passive change(heir) through their determination(breath), determination goes along with motivation, freedom, and direction, all of which frisk has chara: lord of time very similar to lord english in that they have very intricate plans for destroying the timelines also like lord english, they are absurdly powerful very malevolent as well, perceived as lacking humanity sans: mage of void: mages are the class that do what they know they must do for the most part, sans does nothing even in his final stand, his ultimate attack is nothing the void aspect also deals with information like light does he pulls the information he must act on out of nowhere knowledge classes are bad at understanding the opposite aspect sans has very bad odds, is terribly unfortunate to have this all happen to him, but doesn't know how to stop this he also understands tangible, light, information far too late(rip papyrus) papyrus: page of hope passively inspires positivity and hope in everyone starts off appearing silly and useless his positivity ends up rubbing off on undyne, allowing frisk to befriend her is the one actively responsible for bringing the major characters together in support of frisk in the pacifist ending this ultimately results in both asgore and asriel being inspired with hope even sees good in genocide run frisk asriel/flowey: thief of heart he steals souls, and is the way he is for much of the game because he was robbed of his own soul leaches off the internal desires of others, robs people of their will in pacifist run boss battle ultimately needs to fill the gap in his being that was stolen from him is ultimately just trying to take back what he lost, is secretly desperate for validation and affection undyne: knight of life starts off with not too much of aspect also tries to uphold a false illusion of herself for others to see as knight players do(stoic warrior facade) life players hate unecessary restrictions or boundaries; undyne hates pretending to be stoic, being trapped underground, and being helpless against a human opponent eventually grows into and weaponizes aspect: in genocide route, she overcomes death in order to stop frisk from ending all life, will resolve to escape the underground and kill frisk if they killed people in neutral endings alphys: witch of light witch is the active changing class, and as an inventor/researcher/scientist type character, alphys changes information into tangible results also changes information to suit her objectives, a massive liar in other words as a light player, alphys also loves explaining things; in her case, she'll constantly give frisk directions and help with puzzles as she is always watching frisk through her computer, she has a power akin to divination luckily predicts genocidal frisk coming to hotland and successfully evacuates much of the underground asgore: bard of blood: brings his people together as leader of the underground gives his people hope through a plan that goes against his own beliefs effectively both undermines his aspect by putting his people through the long route by not going through the barrier and killing a few humans, and his being since the entire plan goes against his values he creates a mockery of the goals his pople united under, as bards do to their aspects toriel: maid of space: toriel is the mommest of moms she heals others by acting as a warm, motherly figure has created a space in the ruins where she can protect fallen humans maid of space would basically translate to someone who creates creation to heal people, and motherhood is associated with creation in homestuck(see nannasprite and the dolorosa) nastablook: prince of doom is fueled with feelings of doom and self-loathing, but because he is an intangible ghost, he is doomed to never meet his doom this pretty much counts as him destroying his aspect muffet: rogue of mind robs people for other spiders, with "other" indicating her to be a rogue does so in the name of justice, justice = mind
luckily, i just so happen to be another jade! unless you are specifically looking for jade harleys, in which case we might still have a problem
I just finished my first "full" playthrough of the game, the initial neutral run (killed Toriel because I couldn't figure out how not to, and also killed enough monsters in the ruins to get to level 6 first so I wouldn't die while fighting her. Before Flowey showed up at the end, when Asgore started talking about how we could all be a family together, i just about died) and then the pacifist run after that that Flowey challenges you to. I don't even know what I'm feeling right now these people aaaaahhh Spoiler: rambling I want to do so many things next and I can't decide which to do first a pacifist run but picking all the rude dialogue options and trying to threaten or discourage monsters instead of befriending them. I don't know if that's possible with all monsters but I know it is with some a neutral run, same as above a 100% completion pacifist run because in the one I just finished some of the monsters' names weren't yellow in the credits and I never did figure out what to do with Bratty and Catty's mystery key, and I'm sure there are some other things too a neutral run where I don't seek out monsters to kill, but I kill everyone I randomly encounter (not grinding until i get the "but nobody came" message) a neutral run where I just kill the bosses a neutral run where I just kill some of the bosses? varying shades of neutral in between??? a neutral or pacifist run where I go into the game with the intent to just fuck around with save files as much as possible, killing people and playing out interactions and then going back and erasing it, haha sorry sans I get the feeling that this sort of thing gives you a headache a genocide run of course and then all of the above, but this time after a genocide run so I can see how they change????? I am a filthy completionist Of course, there's no way I'll actually be able to make it through the bullet hell of a genocide run, considering how nightmarish I've heard Sans's fight is and how not good I am at games. But I'm going to give it a try anyway. And I know it cuts off most of the other options but part of me wants to just say fuck it and do the genocide route next because I love all these characters, so of course I want to see how they respond to the worst possible thing that can happen, happening. And also my idea of a fun weekend project is NUKING MY OWN HEART FROM ORBIT And then there's a part of me that, now that I know what all the buttons do and how everything is supposed to play out narratively, wants to go erase all the game's saved data and do the neutral+pacifist thing again, but this time perfectly. But I think that is my anxious side talking :P I still might try to do it, or I might just try to get things perfect via save file fuckery in subsequent runs, as God and Toby Fox intended. Aghhh right now I just really, really want to pound my heart into dust and kill all my favorite characters! The low level frustration of playing a near-pacifist and a pacifist run in quick succession, I guess. I want to feel all that regret and those terrible, terrible consequences :D (and originally I wanted to play the genocide run to make Flowey scared of me, too, but now that I know his backstory I don't feel so vindictive. Now I mostly just feel sorry for him :( that poor kid, he can't have been more than 13, or the monster equivalent. His monster half was manipulated by a friend and then stewed in guilt, completely alone, for centuries at least, and something terrible must have happened to his human half to make them hate humanity so much. My feelings might change after I do a genocide run, though, since I don't have all the information now.)
One thing I'm sure of, though, is that when I'm feeling done with the game I'll play through one last pacifist run and then leave it there, with everyone on the surface. It feels like I owe them all that much, you know? Since I'm literally playing games with their lives. They deserve a happy ending. Happier than the one I/Frisk will get, even, if this is post-genocide run. It wouldn't feel right for me to leave them where they are now, like @Avery said, since that leaves them with a lot of their character unexplored. I haven't learned everything about them, and for the most part they haven't gotten to confront or even be aware of the weird timeline game shit that controls their lives, since I haven't used save files to go back hardly at all. They don't make as much sense to me as characters, without putting them through the horrible stuff that they're designed to face. But there's no way I'd leave them with anything other than the happiest ending I could manage.
This is a bit spoilery for runs that are post-genocide - no details, but a general overview - so decide for yourself whether or not you want to read-- Spoiler: Happy endings? A completed genocide run changes the world irrevocably unless you thoroughly nuke your save files - so even the happiest possible endings are tainted afterward.
a thought I've had - since the game already treats saving/loading/resetting as part of the MC's powerset, it isn't too much of a leap of logic to headcanon other meta-game acts (deleting and copying save files, editing save data, and so on) as things that the MC themself does through sheer DETERMINATION. So if you don't mind doing that, you could technically RP any character arc you wanted.
Haha, I just found that too! I've only ever seen stuff like that from homestucks before. Shame. I really like it. These are a few of my favorite things ~
i think that if I do wind up doing a genocide run, it'll be for one reason alone: BURGERPANTS' DIALOGUE OPTIONS most relatable character in videogame history.
@adisagestar Spoiler: What to do with Bratty and Catty's key I won't spoil what is actually IN the house, but it's the key to the house next door to Napstablook's. If that helps. I know it's hard to figure out if you haven't been told what to do with it.
I just wandered around and rubbed my stupid fat face on all locked doors I couldn't find. Until. Success. I am a determined little fuck. So determined. *begins bombing every last tile of the Zelda 1 map* Also it was a joke but I really should talk about Samsara parallels with this game.
@Void Spoiler I'd actually been told by a friend that that was where the key went, but I couldn't get it to work! Possibly because I only went back there once before beating Mettaton, and then once at the end before going to the surface, so Mettaton was standing outside. Possibly it won't work in those conditions? Or do I just have to go around the back of the house or something...
@adisagestar Spoiler Did you use the key? It doesn't open automatically. Though I've only opened it before he shows up there, so maybe that prevents it?
@adisagestar Spoiler I was able to use it at the very end of a true pacifist game, when Mettaton shows up there, and it worked. You do actually have to use it, though.