The GameMaker Thread

Discussion in 'Make It So' started by Lerxst, Sep 10, 2016.

  1. Lerxst

    Lerxst salty parabola

    Since Humble Bundle is currently peddling GameMaker Pro and a bunch of GM-made games with source you can dissect and play with for dirt cheap, a few of us have probably picked it up. *raises hand*

    Currently working my way through the beginner-level tutorials and so far it's pretty easy to wrap my brain around! After the Submachine bender I went on over the Christmas break thanks to the escape-the-room-games thread elsewhere on the forum I kind of got a wild hair up my butt to do one of my own but ugh everything to make them is so hard to learn and/or expensive and now I'm starting to think hey, this might actually be doable...

    So: leave yer links to resources, assets, tutorials, and of course your games here!
     
    • Like x 2
  2. garden

    garden lucid dreamer

    I also picked up that bundle! I have... yet to do anything with it though, whoops >.>
     
  3. Lerxst

    Lerxst salty parabola

    PSA: I ran into a bug in the Coding Breakout tutorial, where upon losing your first life the ball would respawn and then bounce but follow the bat along the x-axis until you hit space.

    Well, after some trial and error, MY NOT KNOWING HOW TO CODE ASS FIGURED OUT HOW TO FIX THAT SHIT ALL BY MYSELF! :toot::toot::toot:

    The tutorial tells you to set the freshly respawned ball's Y-position relative to the bat. Maybe let's... not do that?
    Open up the game room, note the Y coordinate you stuck the ball object on. Go back to the bit of code in the obj_Ball Step event, and instead of "obj_Bat.y - 28" use that absolute y value instead.

    Also the score and lives display positioning is off, but that's an easy fix.
     
    • Like x 2
  4. Lerxst

    Lerxst salty parabola

    I haven't poked GMS in a while and I have some free time for the next couple weeks so... I poked GMS.

    That's the first non-tutorial thing I've done. That's it. GOTY 2K17.
     
    • Like x 2
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