Since Humble Bundle is currently peddling GameMaker Pro and a bunch of GM-made games with source you can dissect and play with for dirt cheap, a few of us have probably picked it up. *raises hand* Currently working my way through the beginner-level tutorials and so far it's pretty easy to wrap my brain around! After the Submachine bender I went on over the Christmas break thanks to the escape-the-room-games thread elsewhere on the forum I kind of got a wild hair up my butt to do one of my own but ugh everything to make them is so hard to learn and/or expensive and now I'm starting to think hey, this might actually be doable... So: leave yer links to resources, assets, tutorials, and of course your games here!
PSA: I ran into a bug in the Coding Breakout tutorial, where upon losing your first life the ball would respawn and then bounce but follow the bat along the x-axis until you hit space. Well, after some trial and error, MY NOT KNOWING HOW TO CODE ASS FIGURED OUT HOW TO FIX THAT SHIT ALL BY MYSELF! Spoiler: hint The tutorial tells you to set the freshly respawned ball's Y-position relative to the bat. Maybe let's... not do that? Spoiler: solution Open up the game room, note the Y coordinate you stuck the ball object on. Go back to the bit of code in the obj_Ball Step event, and instead of "obj_Bat.y - 28" use that absolute y value instead. Also the score and lives display positioning is off, but that's an easy fix.
I haven't poked GMS in a while and I have some free time for the next couple weeks so... I poked GMS. That's the first non-tutorial thing I've done. That's it. GOTY 2K17.