I may have just used a laser engraver/cutter to cut the shape of the window frame I'm trying to draw out of cardstock so I can see IRL what it looks like at the angle I'm trying to draw. [update: have added the windowsill because that was the part giving me the most grief. however I cut that out with scissors like a normal person.]
Not much progress yet here. But I got hit by a pang of !!!! earlier and filled 3 notebook pages with loose sketches and a lot of thoughts and plans and ideas for the world, and sketched a really cute dancing Kaelen. Some other concepts for where the story and world are developing so I don't mis-step and contradict myself between pages. Been drawing, but not comic work yet, brain still goes static for some reason and stress is high so at least continuing to work on anatomy and color choices and such instead of doing nothing. Not forcing it, am embracing this planning and plotting since it's smoothing out questions I'd been having and will settle more solidly onto maps. Lots of names, finally. Names and locations give me trouble, but they're being tended now.
:crawls back to life.: Wasn't happy with the old shot of the cavern space. Redid it. Oh god is it slow though.
@TheMockingCrows It looks good! I like all of the different kinds of people you're showing us. Backgrounds always take me a long time, too. I think I spent two or three days on one in a single panel last week.
I'm having a ball drawing lots of different species. Later in the story it'll be more of the same general type in different areas, but with this temple being such a major healing hub in a city that's a fairly big trading route point as well, lotsa critters. And oh man that both sucks and makes me feel a lot better for taking so dang long. @w@ It's hard to stay focused and cntrl + Z is god.
Oh, neat! Looking forward to seeing more of the world. ^^ Cntrl + Z is a life-saver. I basically have one hand on the pen and one hand on the keyboard the entire time I'm drawing.
oh god same. *line* *ctrl-z* *line* *ctrl-z* *line* *ctrl-z* *line* yes. goo--wait. dammit. *ctrl-z* *line* *ctrl-z*
haaaaaaaaaaa nothing like waiting until the absolute last second to nail down exactly what a SUPER IMPORTANT piece of scenery looks like
Trying to dev something but the character designs are really sticking at me. Any tips? There's a pair of main characters who foil for each other, and I want their designs to reflect that. One character is a young monster trapped in a human body, the other is a little girl who prefers to look like a big, tough monster. (Current designs are the righthand page and the lefthand sketch marked "canon.") Spoiler: Other sketches This was from several weeks before the others. I think having three horns AND ears is visually confusing, so I trimmed the central one off the later designs. Can't decide whether it's more interesting for her skin to be scaly like a croc or leathery like a rhino. Neck plates under similar debate. Trying to work some of those elements back into her design: Something got lost in translation, though... Another issue is that I can consistently thumbnail character 2's face, but going any bigger seems to make him look less like an underfed twentysomething and more like a young teen. Help??? Spoiler: Some random character details - Dragongirl is mostly a metallic blue reminiscent of car paint. - Pretends to be a dumb animal, but is actually pretty clever... for a 7-10 year old human, that is! - Guy is mostly tans and browns. His hair is lighter than his skin, except for dark spots on the skin around his hairline and down the back of his neck, where it's streaked a darker brown. - He's the loyal friend/servant of a character only in flashbacks. He feels like he needs to parent the little girl, but is really more in need of protection himself - The guy's 'monster' form is hyena-like and can talk, but is not necessarily anthropomorphic. Any sort of concrit appreciated???
Spoiler: building a shitty 3D Lifespring complex for referencing reasons Not going to make the buildings fancy, just going to put down building-sized boxes . god I haven't used Cinema4D in forfuckingever.
Usually auto levels does what I expect it to. This time it discovered a new Lifespring in Silent Hill.
Putting this page here because it's my most recent attempt at more dynamic panel composition and I'm rather pleased with it :D (BTW, I'm on Patreon now!)