No alignment restrictions. Just don't be a dick: you'll survive better if you work together. Also there's not much beyond core in 5e yet, so ask me about specifics and I'd likely allow it. If you can get your hands on the Player's Handbook, I'd be happy to help you out. (I'd dropbox it here but my dropbox is screwed up somehow :/ ) Mm. Part of the reason I want to run a playtest is because I don't know how lethal the module is. It is Old School Renaissance, which tends to be less forgiving. But I get the impression it's less about being Good at the System and Fighting and Big Numbers, and more about creative solutions to problems, many of which involve being diplomatic and clever. There is a fair amount of resource management involved, but I'm not going to be an asshole about that and punish you for not explicitly saying you take your gear with you when you break camp or whatever. I don't think it's necessarily serious, either. Or at least not all serious. The adventure as written has a lot of potential for humor, and in my experience, shenanigans and mayhem are an emergent property of any D&D game. I don't think anyone in the party would be mad at you if you mess up. I certainly wouldn't be. However, I've never run a game like this before. I'm not sure there have been adventures like this before. That's part of why a forum game appeals to me, so I can carefully read the thing in response to your actions, and not kill off a character based on a spur-of-the-moment call that turns out to be bullshit based on a footnote in Index C. Ultimately you know best! It might not be your type of game. It might not be my type of game. I just want to try it and find out.
If we are approaching it with that spirit of experimentation, that sounds good to me! I forget that forum play would allow me to be slow(er) and consider things, which is my strength when it comes to other game types. I would be up for trying!
I'll keep interested parties in the loop. I'm moving soon and starting my senior year shortly after that, so prep work will be slow. RL comes first. How does 5th level sound? It's right in the middle of the recommended range -- not so powerful that the dungeon's a cakewalk, but resilient and versatile enough to make it more forgiving for new players (of whom it sounds like a lot are interested). ETA: I'll make a thread in It's Galley's Turn once I've moved.
Level 5 sounds like a good place to start. It gets us past the weak level bump, so there's less concern about a really easy accidental TPK. Is it alright if we discuss what we want to do for this game here, and if so does anyone else have any plans on what they'd like to play? I'm considering a Half-Orc or Tiefling Fighter. I can also go with a Cleric if we need a healer instead, however.
that sounds awesome 38D and yes, absolutely take care of irl stuff first! I have an elf wizard I only got to play twice before our gm bailed, but I'm also willing to play a bard or rogue if anyone else wants to be a wizard
I was looking at being a rogue, actually? unsure what race yet, though. but I'm amenable to change if it's needed for a balanced party, etc.
Bear in mind the adventure starts with the illegal acquisition of a painting called False Chanterelle. The details are left up to the group. No alignment restrictions, but if you play lawful good, you need to think of a good reason that you now possess a stolen artwork. :) (Looted from bandits you defeated? Planning to seek out its rightful owner?) Also I think I should discuss trigger warnings before going any further. In addition to D&D-typical violence, the story of some of the NPCs in the Maze involves abusive relationships, addiction, and suicide. This is mostly done in the background and not in your face during the adventure, and it's all very weird-fantasy-inflected. Nevertheless, the notes admonish me to "know [my] players and practice grown-up judgment," so if you think any of this will be uncomfortable or upsetting for you, let me know and I can give you more detail and discuss modifying it. Between the mental and emotional health of the players and the sanctity of Spoilers, it's obvious which one is more important to a fun game. (There's also some body horror and "gross creepy nightmare plants." FYI.)
Just poking to say i want in whenever this happens. Will probably roll a paladin because fucking paladin, hello?
do level 5 paladins have useful spells yet? also, are you gonna have to make a really good reason why a LG character would steal a painting, or is the rule about paladins only being LG not in 5e?
Paladins can be any alignment now! They follow one of three types of codes instead, and only one of those is pretty classic paladin. One of the others is basically vengeance >:D that's the one I played when I tried 5e
Yeah, they have 1st and 2nd level spells. In addition to the vengeance paladin, a fey paladin (Oath of the Ancients) might help steal the painting just because its prior owner didn't appreciate it enough, or selfishly hid it away.
@The Frood Abides asking for character purposes—what's up with queer people in the universe this campaign is gonna be set in? like, persecuted and hidden, rare and stigmatized, fairly common and accepted, or what?
@esotericPrognosticator I'd say it depends on the culture, so whatever works best for your background. Dorian from Dragon Age is a compelling fantasy character; so is Kai from Full Fathom Five. Go nuts. Also, the Blue Medusa herself is bi. Of the many, many things trying to kill adventurers in the Maze, institutional homophobia/transphobia is not one of them.
...on second thought, I think I'm gonna have to opt out of this one, looking at my calendar for the next few months. My IRL games will be picking back up again as school starts, I'm trying to get a business off the ground, and I already have a bad habit of overpromising my time for things >.<
@Kit no problem, best of luck! @thegrimsqueaker 4d6, best 3, assign as you see fit. ETA: since we've gone through a whole page of the general D&D thread I think I'm just gonna make the thread. It's here: https://kintsugi.seebs.net/threads/maze-of-the-blue-kintsugi-ooc-planning.3921/
This evening in D&D, the undead horror did not even manage to get out of the sarcophagus where it was bound before we killed it with extreme prejudice and also fire. Unfortunately, said undead horror was a revenant. Since the people who bound it were super dead, it has now fixated on our warlock and it will possess a new randomly-located corpse 24 hours after it is killed and then track down the warlock to exact bloody vengeance. And then we'll have to destroy it again. This will continue until we can figure out how to get rid of it permanently, re-bind it somehow, or leave this plane. Oops. At least we got some treasure out of the deal? ETA: My brother the GM must be cackling with glee right now. For the rest of the game, no matter where we are or what we're doing, he will be able to make any bad situation worse just by having the revenant show up. Bastard. <3