honestly i love creative solutions! as someone whose favorite party role is face, my instinct is always to try and talk to people before a fight breaks out. saves spell slots and you get to talk to some cool NPCs/force the GM to do voices for a bunch of weird monsters, which is always a good time. in the same game as the hallway trap, there was a classic "i'll help you if you do something for me" scenario, when a cyclops who was renting a temple from some nagas wanted us to kill the nagas for going back on their contract. instead we just... talked to both groups and facilitated a meeting between the cyclops and the head naga. instead of doing the fight, we mediated a landlord-tenant dispute.