Drawing Thread!

Discussion in 'Make It So' started by wixbloom, Feb 27, 2015.

  1. blue

    blue hightown funk you up

    also- this was yesterday's goretober but I didn't like how the gore came out so I present to you the non-bloody bit. Who knew goretober would get me to draw kissing and 3/4 back views for the first time ever?

    image.jpg
     
    • Like x 4
  2. TwoBrokenMirrors

    TwoBrokenMirrors onion hydration

    i drew my jager oc again
    naked
    also it's huge and what is character consistency and i hate my art a lot but ssh
    NAEKIE.png
     
    • Like x 1
  3. Deresto

    Deresto Foolish Mortal

    i drew an android version of claptrap. there's a sort-of agreed upon version of a humanized claptrap in the fandom already, but i ignored it and did my own thing.


    claptrap android.jpg
     
  4. Void

    Void on discord. Void#4020

    [​IMG]
    HAVE A DRAWING OF UNDYNE THE UNDYING FROM UNDERTALE

    /crawls back under their trash heap
     
    • Like x 5
  5. Void

    Void on discord. Void#4020

    [​IMG]
    HAVE ANOTHER

    back to the garbage dump with me. it's my element.

    (i really like sketchy shit.)
     
    • Like x 9
  6. Deresto

    Deresto Foolish Mortal

    i was looking through the prompts feature on wysp and got the prompt black sheep, with a challenge to include an animal skull. i ended up getting carried away with it and accidentally participating in goretober -_-

    wolf in sheeps clothing.jpg

    i've never drawn a wolf or sheep that i can remember, i think i did pretty okay for a first time thing ^v^
     
    • Like x 6
  7. Void

    Void on discord. Void#4020

    [​IMG]

    Finished a commission.

    I'm still laughing. The guy in the BG is her brother.
     
    • Like x 5
  8. unknownanonymous

    unknownanonymous i am inimitable, i am an original|18+

  9. Yeah, just deleted. That'll teach me 2 do things on mobile 8')
     
    • Like x 1
  10. NumiTuziNeru

    NumiTuziNeru @#$%?

    god, I keep forgetting to post stuff

    anyway, another random art dump of unintentionally-large pictures apropos of nothing: :'D

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    a whole lotta capaill uisce??

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    some dude in a poncho.

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    tiny fandom bullshit again (also hugborts au because.... because.)

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    things-that-were-gonna-be-illustrations-but-then-weren't

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    girls with cats.

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    illustration type things? idk they were fun.

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    character references?

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    things I got paid for

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    paintings yaaay.
     
    • Like x 12
  11. TwoBrokenMirrors

    TwoBrokenMirrors onion hydration

    @NumiTuziNeru
    I love those horses so much! Are they white horses, ie. the personifications of the foam on wavetops?
     
    Last edited: Oct 10, 2015
  12. NumiTuziNeru

    NumiTuziNeru @#$%?

    yep! they're half that, half water horse, and generally a bit murderous.
     
    • Like x 1
  13. TwoBrokenMirrors

    TwoBrokenMirrors onion hydration

    I cannot tell you how much I love kelpies and other such water horses
    Including Brags, which take the form of donkeys and tip you into bogs and run away. I call them kelpie lite. xP
     
    • Like x 2
  14. charms

    charms New Member

    Pirate naturalist OC with tiny dragon and runic field guide. Practicing inking/lines. Crit welcome, especially if it's about line weight.

    treedragoninks.png
    treedragon.png
     
  15. Dragon tips:
    • The head is very cute. I love the nostril for some reason, very lizardy
    • The neck is too thin to realistically support or move the head. Should either be a little thicker or should flare and connect to the head in a way that leaves room for vocal cords and the like.
    • Look at bats to get more detail in the wings, especially if you're going to keep drawing them without arms.
    • Legs are either too straight or too long. If you're going for bat or bird legs they should be shorter and the body should not be bent forward so much during landing. If you're going for quadruped legs study feline and canine legs a little more. They've got a unique bending shape and distribution of muscle to them I don't see here.
    • Tail is kind of oddly placed, doesn't seem like an extension of the spine
    • Those claws are neat man. Nice tiny feet and the little claws aaah
    • Overall: Clarify your animal references. Dragons are mythical creatures, but we judge them in relation to animals we know, so it's a good idea for you to know and play with those associations.
    Lineart: Compare how you've drawn and shaded the tree, especially the leaves, to how you've shaded the two figures. Your first mistake is not pushing the contrast on the shaded figures far enough. Don't be afraid to approach the darkness of your lineart in your shading, because, after all, your lineart is basically the mapping of your darkest values. Second (related) mistake is not matching the value of your shadows across the piece in a consistent pattern. The shadows around her leg are very dark, but the back of her leg is fairly light. The cast shadow from the wings of the dragon across its body are so much darker than the underside of the wings it's actually hard to tell it's a cast shadow. The darkness you have on the side of her breasts is not matched anywhere else on her torso. Third mistake is not paying attention to contour when you're shading. Lines and shading is when you have to stop treating the object like a composition of basic shapes and start treating it like something with texture and subtlety. It's pretty obvious on the sleeve facing us you're thinking about it as a cylinder, not a piece of cloth draped over a not-exactly-cylindrical arm. Some of your lines cut shadows that interrupt the plain you're trying to draw, especially anywhere you crosshatch. I point out the tree because you definitely don't do it there, and there's a fair amount of subtlety and form represented with simple lines. Areas you have shaded well: underside of her thigh, under her chin and her face in general (not counting around her jaw leading up to her ear, that should be darker), her belt.

    I can do some (human) anatomy tips in the morning if you want.
     
    • Like x 1
  16. charms

    charms New Member

    First of all thank you! This is the kind of crit that makes me want to try again!

    My reference was frog legs but I think that was a bad idea. And they probably aren't great as frog legs either.

    Is it too far down/forward? Should it be coming more from his back?
    Thanks!

    Thanks for going into so much detail on this!

    Yes, please!
     
  17. Void

    Void on discord. Void#4020

    If you like, I can gladly redline your dragon? I'm not the best with human anatomy but I love doing animals.

    Alsooooo frog legs tend to not be a good reference for a flying animal! they are built very much for swimming and not grasping or handling impact. But I do see the influence in them now. I know I was a tad confused about the legs haha.
     
    • Like x 2
  18. charms

    charms New Member

    Yes, please! Thank you, it's hard to tell what kind of animal to use as a reference for mythic creatures.
     
    • Like x 1
  19. charms

    charms New Member

    I had an older version (no shading) saved just in case so I went back to that and tried to do what @autopsyblue said with some of the clothes and stuff. It still looks wrong to me... can't tell if I'm on the right track.
    treedragonshading.png
     
  20. Oh good I was afraid I was going a bit too hard on you. Crit is one of my favorite things tbh, it feels kinda like showing off. Not sure if that's a good thing.

    Looking at it again it's not the position that's really the problem, it's that the place where the tail meets the body is too wide. There should be more of a dip to make room for the back end of the dragon & the anus. I'm glad Void offered to help though, they're a lot better at drawing animals than I am.

    Human anatomy critique:
    treedragoninks.png treedragoninks-1.png treedragoninks-2.png
    I made some assumptions about what you were going for here, so feel free to correct me.
    • The shape of the skull is off. I drew the skull a little bit too rounded originally so I cut it out, but basically your skull is too tall. If the height is her hair trapped under the scarf it should be that height most of the way around her head, and there should be more shading around the edges to show it tapering off. It looks kind of like you were going for bald and got messed up by the fact that there's cloth there, something that shows up a little in the way you've drawn the rest of her clothing. Always remember to draw in the basic body shapes and then add the clothing.
    • The detail shots come in two variations, the red one being my best first guess as to what you've drawn and the blue being what I think you were going for now that I've looked at your drawing a little more closely. The blue one is much better composition because she's positioned to actually be looking at the dragon's face, but there are several mistakes that kept me from reading it that way.
      • Mistakes in the red drawing:
        • Her eyes are looking at the dragon's thighs. It is possible that's what she'd be looking at, but it's not very dynamic.
        • Her facial proportions are (slightly, but slightly makes a big difference when it comes to faces) off. The nose tip is slightly too low, and her mouth is a little bit low as a result. I had a hard time detecting this as the problem because of the slightly funny shape of the skull.
        • Her chin and jaw look squished because the front-facing plane of her face has been tilted away from the rest of her skull.
        • Her ear is way too low on her face. It should lie between the line of her eye and the bottom of her nose but the bottom is parallel with her mouth.
      • How to make her head look like the blue one:
        • Move her eye up and rotate her eyelids upwards more so that the eyeball can rotate up and look at the dragon.
        • Make the jaw end sooner coming back into her skull and complete the shadow line up to her ear.
        • Raise the end of her eyebrow nearest her nose but leave the other end in basically the same place.
        • Tilt her nose tip upwards more.
        • Even under this framework the mouth is slightly too low. Move it up and round out her chin.
        • Add more skull around the back of her neck and flatten the top of her head a little.
        • Straighten out the kin in the line of her neck. The only time you see a kink like that is when you have overlapping muscles/ligaments and loose skin and tilting your head up slightly pulls those muscles and the skin on top of them straight. Put your hand to the side of your voicebox and look upwards to feel what I'm talking about.
    • I had a little bit of a hard time figuring out what you were doing with her hips. the way her dress sits on her it looks like of like her hips were tilted towards us a little. Still, the curve of the dress where her thighs meet her hips is not acute enough. There should be a little bend there, and probably some wrinkles.
    • I've drawn in the bit of her upper arm to help you get a feel for how the sleeve should fall around it and drawn the curve of the dress how I think it's supposed to go. Sleeves don't hang in a perfect cylinder and cloth does not hang in a point like that unless there's a seam or a weight there. Cloth in general is hard, but doing a bit of research/observation of how cloth folds on the human body could really improve this piece.
    • You have what I'm assuming is either a very small shoulder blade or the bone of her arm popping out over the tree very sharply. Neither of them should act like that. Her shoulder blade should be resting against the tree, and longer. Her arm bone (forget what it's called) ends higher up and is actually pulled away from the tree because of how she's bending her arm. I'd recommend rounding out her shoulder and putting in some dark values there.
    • Your hands man. I'm sure you know hands are hard, in part cause they're really complicated. I haven't found a good way of thinking about them other than the complex set of jointed, moving cylinders that they are. You look like you have a feel for the way they're supposed to look, which is really good, but your fingers are too short and taper too much at the ends. Even thin, tapered fingers have pretty much the same width across the entire finger, and the tip, especially on the thumb, is slightly wider than the last knuckle for gripping purposes. You also don't quite have down the rectangular shape of the palm (it's less flexible than you'd think) or the fleshy pad where the thumb meets the hand, called the Mount of Venus. I've drawn in some suggestions I think will help, especially putting more of her Mount over the book so it looks more like she's got a firm hold on it, but I recommend trying to improve the hands on your own because practice is a good thing.
    • The shape of her shins is awesome (no seriously it took me years to get that bulbous muscle thing around the back down and legs are so much more realistic looking with it) but you don't really have ankles. Legs taper down to the ankles and then flare out again for the feet.
    • Your feet are slightly too small. The far one's underside is not wide enough for the way you've drawn the toes. Speaking of which, why did you draw the toes? Are those leather toe shoes?
    • The crease of the cloth between her thighs goes up too high for the way you've drawn her leg.
    Ok that was a lot of crit. Things I like about your anatomy:
    • The detail you've put into her face to emphasize her cheekbone? Awesome. It demonstrates a real understanding of the planes of the face.
    • This pose is interesting, and, tbh, difficult. There's a bit of foreshortening in her arm and a lot of overlap in general, and it seems like her torso's twisting away from you while her body's cocked slightly towards you. That's awesome for visual interest, but hard for the artist, so I wanna congratulate you on choosing something challenging.
    • Not kidding about the shape of the shin muscles, that took me a long time to even recognize.
    ETA: Better. There are still anatomy mistakes in your lines though, and you can't cover that up with shading. I like the way her dress seems to be folded against the bark in this one, very nice.
     
    • Like x 1
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