on the left hand side of the screen, look above the layers. there'll be some settings and such, but then there's a bar marked "Opacity" that you can slide around. ovo eta: also for individual tools, you'd need the Density setting for the tool.
!! it does? aaaaaaa yay! also I...looked at the old one from yesterday and realized I forgot to put the arm ornaments back in....better fix that :P
please tell me if anything in this half-finished trash looks remotely gold-colored (and I know you can't really tell where the light is coming from. I've given up on knowing where the light is coming from. it's everywhere.) Spoiler: half-finished trash
The jewelry (esp the bracer) really look gold! The neckline has more of a copper feel, but that might be the red around it making me think that.
The bracer is close to gold. Slightly too red, making it look coppery or bronze (as @Bel Capricorn mentioned).
reduce the red. I don't know what drawing app you are using (I only use GIMP since I rarely draw directly) but there should be a tool to adjust the R G B values.
Deep orange for shadows, sort of a gold-yellow for the base, and white for the highlights. Keep away from black orange/red and bright yellow-- both of those will lead it more towards copper and brass, respectively. Also try not to fiddle too much with black as a shade, stick to colors instead. When I'm less tipsy, I can dump a tut/color palette for you.
hmmm. color palette at some point would be helpful, but take your time on that, I'm...not gonna be working on this anytime soon. I'm kind of frustrated with it, tbh
Spoiler: gold stuff OKAY SO This is probably one of my favorite bits of metal coloring tutorials, because even without the texturing it's easier to see how those colors come together. A hard and loose color palette I tend to default to uses burnt oranges, gold-yellow, and white/pastel yellow. Too orange/red and you end up in copper, too yellow/green and you end up in bronze. This is usually about the palette I end up with when I'm freestyling it without reference. It's a much richer palette than you have, which is mostly a look that polished (rather than textured) gold has. If you want to keep more of the textured gold shading, which tends to be more washed out, something like this would probably serve! Mostly it's a matter of pushing up towards yellow without tipping over into green. Most black will have enough blue in them that they fall off into greenish brassy tones, so keeping the shadows to variations of orange/brown should stop that brassy look. Making sure that your highlights are noticeably yellow rather than orange (and keeping your shadows from tipping too far into red) keeps you from swinging into copper. Hopefully this helps a little?
DaveWeek day 1, canon scene. Bonus cookies if you catch the hidden thing. Spoiler: :HEIR OF GRIEF BLARES IN THE DISTANCE:
ooooh yes this is excellent I am saving these images and will continue work on my project (probably tomorrow) thank you!!!
Eridan, seen here modeling the costume worn by Golden Age Aqualad. Don't judge me. Spoiler: Rly quick work sketch
so. the person I'm drawing. if I wanted to emulate this for her skin: Spoiler: spoiler because big and not original drawing how would I do that? like, if I want her skin to be all sparkly and kinda golden, what do.
I'm not an expert, but I'd suggest seeing if you can find a scattered texture-y brush, get the basic light and shadow in with that, and then go back with a very bright yellow higher opacity brush to add in small dots of highlight .3. like how you can see the big clumps of highlight in her light areas, and just a few similar bright spots in the dark areas, giving the reflective look