Yeah I'm seriously regretting picking the ocean place now. :/ hopefully at some point they'll work out a way for people to switch?
Hopefully! (I will admit, I desperately desire a Manokit and find the Dutch Angel Dragons kind of boring, but I don't yet have an alchemist or anything to trade with. ~*~MAYBE SOMEDAY~*~)
@OnnaStik They're linked back in the thread. To see the costumes, go to your town hall, and in the icons below, the 'costume museum' is the second from the right. Costumes only work on the first five species so far, though.
omfg the cures only have a percentage chance to cure the villager? WHO THOUGHT THIS STUPID BULLSHIT WAS A GOOD IDEA. WHY ARE YOU PUNISHING PEOPLE FOR PLAYING YOUR GAME.
5% more each time you craft one. So once you've crafted 20 of a given potion, all future ones will be 100%. And that's why I made my 3rd villager a doctor. Training this crap up right away.
Yeah, I just made my new guy a doctor, and may make another new guy once this house is done to have a herbalist. (I'm doing OCs and trying to match professions, elsewise I'd make one of my existing critters a herbalist.)
Incidentally, I can easily believe the disease chance is 1%. Because you're rerolling the die twenty times an hour. That makes the effective chance more like 20%. One in five. This was not thought through.
I really hope that they move to a flight rising style separation of villages where it impacts the aesthetic on your lair and your private forum, but not much else, to the point where a shadow flight person could spend all their turns gathering in the Light lands and buy as much fire themed stuff as they liked without issue.
At the least they should allow better distribution, like, a way for the different villages to trade more, rather than getting locked upon transferring or what not :/ In the meantime, I stare at the medicines with distress as they slooowly improve. And none of them have worked yet.
You know, I'd even be okay with "only people from [x] village can buy [x] recipe" provided that they could then sell that recipe to other people. Intervillage economy would benefit at every level in that case-- from selling mats back and forth to selling the finished goods. And that would nip the 'why do three of the villages have rare villager potions and the other two don't' issue right in the bud.
Hey guys look what I've been spending today doing. This is my first time painting on a grayscale base and it's actually really fun but also real time taking damn.