@Lizardlicks sword headed your way! @albedo I AM A LYING LIAR WHO LIES (aka did not have enough flying daises) so it might take me another couple of hours to make your potion. I WILL SEND IT THE MOMENT IT IS DONE THOUGH. edit: Also apparently skill level degrades over time if you switch careers??
No worries; thanks! Re: Skill level - which career? There was a change to how construction skill is calculated overnight, and to blacksmithing recipes. But argh, that sounds frustrating.
THAAAAT might be it. My construction worker went from a happy 110 skill to 79, and gave me a shit house because of it. >:[
Yeah, that's it. They (retroactively) dropped the skill gain from botany pots to 1, and from stables to 3. So if your skill came largely from pots like mine, you're kinda fucked. http://www.furvilla.com/change-log They've actually been doing a lot of rapidfire changes.
That's really nice (and admittedly the previous system was primed for breaking) but bleeegh. At least I'd actually made a fair amount of my skill on houses.
Holy shit they changed it so the explore button is at the top of the screen, that makes up for the loss of construction skill for me so bad, you don't understand how much the constantly shifting button was pissing me off (but like my skill was only at something like 95 so I lost less)
tyvm for adding a mastery thing for animal husbandry. not tyvm for that happening AFTER i'd spent time taming shit already. But still, tyvm. al for the explore button, base gods, ty so fucking much
I know sand dollars are going to be a bitch to grind, but how rare does the critter have to be to drop them at all? @PRelations thank you this is such a difference in being able to kill things!
were material costs reduced also? it looks like stuff is requiring 1 spear shaft instead of like 25 now
Wow, they did! Too bad they didn't change things for costumes but still! I'll probably make some more narwhal spears just to have ones with more durability. If anyone wants to trade for them, let me know!
yeah doesn't seem to be for everything. alchemy still requires a few hundred plants for the morph potions.