>Your fellows are being set up. Meanwhile: the guy from the "please stop kicking the wall" conversation has migrated into this room. The other guy is still in the main room. I headed back to Gamlen's to regroup. As usual, the Donnic quest isn't time-sensitive - the "tonight" aspect only requires that we use the night-time part of the map. Spoiler: which quests lead to companions "A Business Discussion" leads to #5, and "Loose Ends" leads to #6. So, what should we do next? >_?
P.S., we have these "Apostate's Robes" and they've got better stats but our smuggler's gear makes enemies drop better equipment, and anyway I can't decide if I like how these look. Opinions?
Let's finish The Way It Should Be first, since we're already doing it! It would be nice to check something off the list. And then maybe we can go grab another companion?
Keep smuggler outfit, get more rad l00tz. Wayward Son, while we're notionally waiting for nighttime? Vincento first, no more talking to templars than we really have to.
>HAWKE: TAKE A THIRD OPTION, CLOTHES-WISE Jk, jk. Smuggler's gear it is. In the interests of at least pretending there's a normal Day/Night cycle in Kirkwall, I went to Day!Lowtown first. Aveline and Varric had some things to say. On our way to Vincento, we encounter.. a lady with a quest! Seeing as we are largely in favor of quests, I went to talk to her. #kpda2banter #aveline+varric
>No complaints. Many people do. are you.. flirting with me or Whoops, ok, we have almost thirty gold, not almost forty. Still. Spoiler: Codex: Kirkwall - Lowtown Lowtown sits in a massive cauldron-shaped pit that was once Kirkwall's first quarry. The district was constructed by slaves who carved the city and its harbor out of the rock. Today, Lowtown is a labyrinth of shantytowns, corridors, and hexagonal courtyards—"hexes" in the local parlance. Lowtown's poorest live in caves hewn out of the cliff face. The district is shoddily built and bears scars caused by collapsing walls. Foundry smoke smothers the area. Only a cold winter storm clears the air, but the icy wind howling over the mouths of old mineshafts hardly counts as relief. Occasionally, these Darktown shafts erupt with gouts of foul air known as chokedamp. It's not uncommon to find whole slums silently suffocated, frozen in the midst of everyday activity. The walls surrounding Lowtown are highest by the harbor. Its busiest street leads up to Hightown, where the wealthiest Kirkwallers perch. When one stands in Lowtown, all one sees other than the rocky walls is Hightown. It glitters overhead, always in sight, yet always beyond reach. —From In Pursuit of Knowledge: The Travels of a Chantry Scholar, by Brother Genitivi >_?