late to the party but Samson: But I don't have the stomach to turn against all that's right and natural to do it. Samson, three years later: *does the thing*
Ok, I discovered there's a gift for Isabela I haven't got yet so I guess that's up next. Probably more incongruously long Q&A! :P But first I have to go do work, brb.
Belatedly, the part I think is really funny is that I bet they thought they were adding nuance because people are two-dimensionally evil and crazy and antagonize you for no particular reason on both sides.
Reminder that DA2 is a rough draft of a game because they were only given one year to develop it. I mean, Bioware does have a problem with actual nuance, but it shows particularly badly in DA2 because they had no time to smooth out the rough edges.
EA was like, all happy surprise that Dragon Age: Origins did so well, and then being EA they got dollar signs in their eyes and were like, "WE MUST CAPITALIZE ON THIS. NEXT GAME NOW." - and very nearly shot the franchise in the foot, the dumb assholes. Inquisition, by comparison, was in production for three years - or four if you count the early concepting. Part of that was wrangling a new game engine, but it shows that it got a lot more polish. (Not that it doesn't have problems of its own, but!)
So apparently there's actual stuff down here! Including a shocking number of people for a ""disused"" passage. And only some of them want to kill me! I... ????? Okay. Here we go. Oh, God, did we whiff again? First giving Merrill that Keeper ring and now this. >_?
>It's a gift. Hawke, you fuckin doofus. AH. WELL. >You know much about talismans? Don't get defensive, Hawke. (path icons) >_?
>Oops. Now I see it. It seems unlikely that Isabela is unhappy about not having children, so I'm not sure what emotional beat this scene is supposed to be hitting. Might have helped to have the sound on >.>
I stepped out of my house to check people's weapons and things and the game spawned Aveline and Fenris directly on top of each other and created a monster. '_.