Why would you have the protagonist delay to pick up an apparent McGuffin if they promptly lose it within two chapters and it's never mentioned again?
Noticed a distinct double standard in fiction. I'm fully aware that abusive relationships and other shitty situations go on for years or decades and it doesn't make anyone weak to not be taking active steps to get out of them because real life is complicated. However, in a book, if we get chapter after chapter of abuse and the victimised protagonist doesn't do a damn thing about it, I interpret them as whiny idiots. An actual person in such a situation shouldn't be judged, but a protagonist is a different matter; protagonists ought to make decisions and take action very soon after being introduced, and since there is a detachment from the violence since one knows it isn't actually happening to a real person in this case, it doesn't automatically invoke sympathy.
I wish people would understand that disgusting descriptions of female and/or fat bodies do not, in themselves, make a story horror.
Hard to get into a story when in the third chapter the main character awakens her mana for the first time and her fat drops off her body in globs because it's impure or something Except titty fat, that fats ok Cause dang does this main have some tig ole bitties.
This gives me vivid flashbacks to the Dwarf Fortress... bug? Feature? where due to the vagaries of the programming, dying in fire/lava isn't from burning, it's from bleeding out because the fat layer melts off a dwarf's body, so in some versions you could become heatproof in adventure mode by very carefully jumping in and out of a campfire repeatedly.
Carp and sea sponges are two of the most famously deadly wild animals in the history of the game. Dwarf Fortress is one of the greatest video games ever made. :::')))
One time there was a bug where cats kept dying covered in vomit, it turned out that cats walking through puddles of spilled alcohol were getting their paws dirty with it (intended) and were cleaning themselves off with their tongues (intended) and ingesting what they cleaned off and being affected proportionate to the amount and their body size (intended), and the alcohol on their paws was counting as a full mug (NOT intended) so they got alcohol poisoning.
There was one build of the game where anyone who started a fortress in a humid region would find it almost completely unplayable due to flocks of hundreds of pterodactyl-sized mosquitoes that killed both their dwarves and their framerate, and the wiki has an entire page on how to arrange an "unfortunate accident" for the local baron if they start demanding that you manufacture socks made out of the indestructible stone on the surface of Hell.
I may have been guilty of that before XD in the end i had to rewrite the scene because the stupid outweighed my desire for drama.
Oh yeah, it's a terribly easy trap to fall into. Ideally it would be fixed in the editing stage though.
Writers are under no obligation to believe in an afterlife or to put one in their fictional universes, but it always irritates the crap out of me when they have a character who's already dead monologue about how there is no afterlife, because if there isn't, how are they still talking? I can forgive it in BoJack Horseman because Spoiler the viewpoint character was hallucinating at that point and the dead people probably weren't actually there, whether they persisted after death or not, but when it's explicitly coming from the dead character that's just stupid.
The loss of self and consciousness scare the crap out of me so i gotta believe in something even if I don't believe in gods