That Humble Peasant tumblr post. (You play as a humble peasant, adventurers keep stealing your stuff, you make traps to ward them off, suddenly you have built a dungeon and become the Final Boss.) So kinda a lemmings - like level building puzzle thing but you're trying to kill a stream of adventurers in real time by putting traps and stuff in their path. Start out with limited resources, get stuff from the people you defeat/kill. Other idea I actually made a crappy minecraft adventure map version of. You're a princess locked in a tower and you need to escape on your own. So you do all the traps and puzzles that were made to stop invading rescuers backwards.
Re: Humble Peasant: I had some thoughts on how I felt it should work mechanically when it went past my dash.
@winterykite @KarrinBlue @The Mutant An Ingress/Pokemon Go style enhanced reality game... based around Drowtales style demon summoning and sealing. :D
:D Ooooh... be easy to set up factions, on the one hand you have a group trying to open portals and claim territory that way, and then you have people closing them, levelling up either by getting better at opening portals/training demons (that you can use to go out and fight other people and claim more terrotiry) or by training in mana arts in safe zones... It'd be more competitive than Go though, which is unfortunate.
Well i mean, given the respective subject matters... Probably closer to Ingress in terms of teams and area control stuff, yeah.
Yeah. ...all things considered IDK which team I'd be on! One the one hand I like the idea of evil pokemon-ing my way through a bunch of demons, but mana arts are fun.
You know that variety of games about handling life with disability that the core mechanics focus on handling the problem and end up getting really warped and impossible the longer you go to prove a point? I wanted to do something like that, but instead of gamefying real life scenarios (IE: get through a daily week while your migraines act up, go down to the public kitchen and make a cup of oatmeal despite social anxiety), I want to see mechanics based around those MI/disability issues but integrated in a game setting. One idea I've been kicking around is playing as mage trying to either get through a massive dungeon or work your way up the ranks of an Adventurer's Guild, but using the concept of spoons to represent mana. Everything you need to do requires mana. Moving a certain distance away from your home requires mana to charge up the air and keep the rest of your magic from fading, fighting requires mana, opening locked doors and chests require mana, talking with most people requires mana as they do not seem to speak the same language as mages, and everything is just a constant drain. After a certain point, you can't even do everything possible, because you simply do not have the mana necessary to cover the entire dungeon or all the missions and sidequests on a certain day, so you need to pick and choose what you actually do carefully.
[11:15:13 PM] Wiwaxia foliosa: holy shit [11:15:43 PM] Wiwaxia foliosa: is there a version of qwop that involves clibming stairs? [11:15:49 PM] Wiwaxia foliosa: *climb [11:16:01 PM] Wiwaxia foliosa: sbhj maybe [11:16:12 PM] SHOOBEDOOPBOPBOPBA-A-AHH (April): apparently, because my roommates have invented it [11:16:28 PM] Wiwaxia foliosa: the fact that s and b are halfway across the keyboard from each other is just part of the fun [11:16:37 PM] SHOOBEDOOPBOPBOPBA-A-AHH (April): omfg [11:17:12 PM] SHOOBEDOOPBOPBOPBA-A-AHH (April): just flailing arms up and down the stairs [11:17:31 PM] SHOOBEDOOPBOPBOPBA-A-AHH (April): ending up climbing with the glutes once legs stop contacting the ground [11:23:06 PM] frictionlessemu: [11:16:29 PM] live:wiwaxia.foliosa: the fact that s and b are halfway across the keyboard from each other is just part of the fun <-- obviously the "s" would control one leg and the "bhj" the other, in two completely different manners [11:23:24 PM] frictionlessemu: the only way game with that theme could be allowed to work [11:24:23 PM] Wiwaxia foliosa: the s leg is just a rigid stick [11:24:26 PM] Λ Tomato Suggestion: warned you about stairs, bro [11:24:29 PM] Wiwaxia foliosa: it can only move at the hipp [11:24:32 PM | Edited 11:24:36 PM] SHOOBEDOOPBOPBOPBA-A-AHH (April): pvp: you and a friend try to QWOP the same set of stairs going different directions [11:24:51 PM] Wiwaxia foliosa: press a to warn your friend [11:24:58 PM] SHOOBEDOOPBOPBOPBA-A-AHH (April): GOD [11:25:27 PM] Wiwaxia foliosa: you know what [11:25:46 PM] Wiwaxia foliosa: fuck it, i'm copy/pasting all this into the video games you wish existed thread
For years of my life I imagined a game where you didn't have to kill anyone. Like, anyone at all. You had the option but you didn't HAVE to, you could complete the entire thing with no one dying. Undertale exists now, so, I guess I'm done here!
Perhaps like a massively multiplayer Cowboy Bebop-esque universe where it's more about an individual's adventure in that universe than any real overarching goal. Or maybe it's single player with a lot of variability to the narrative. Also, jazz must be involved.
BTW, Mistborn reread is reminding me of this, and I can't decide if it should be set sometime between Mistborn eras 1 and 2 (more freedom in the political landscape and setting of the story, and you have more room to excuse the Coinshot not using guns in the potentially game-breaking way Wax does), or during era 2 (potential for cameos, including "section where Coinshot PC has to run away from Wax, probably while screaming in terror").
A resource managing sorta strategy game where the player leads a group of people, maybe a post apoc type dealie, where all the survivors you can recruit have hidden personality traits that modify their base stats under certain conditions, and the focus of the game is in managing your people based on their individual qualifications and personalities. Like, some characters are shy or have performance anxiety and work slower or more clumsily around other people, others are prone to slacking off and socializing unless you counterbalance them with more dutiful workers, some will work till they drop and you have to be careful to make them take breaks and such. Etc. I dunno.
A horror game where you're creeping through a normal house in the dark with some sort of monster after you, and you keep seeing it off to the corner of the screen, but when you turn to face it it turns out to be a harmless arrangement of silhouetted household objects. At least most of the time. Relive being 8 and having to go to the bathroom at night.