I'm having a lot of trouble getting into RIFT because no matter what I have the graphics at, it sort of looks like everything has been rubbed down with purple vaseline... Trove however is a lot of fun to just sort of pop into and do stuff, so I'm happy.
How far did you get, and which faction did you choose? iirc the start of the Defiant side has very purple lighting, but that's not a constant through the game. Once you get out of the tutorial area, you're in a normal fields-and-forest area with normal outdoor lighting, unless you step near a death rift or death foothold.
I made it out of the tutorial zone and was messing around a tiny bit in the first zone as Defiant. I don't think it helped that I rolled a purple hued Bahmi, I was seriously blending into the background.
So ... level 1 to 50 in FF14 in about a month. Not bad. Now the grind to 60. Still finding the game fun. I tried Rift and bounced off it because it felt just so ... ugly. Maybe it gets better.
the response i got on tumblr from a friend who plays Rift when I was trying to make the game look less blurry was that the graphics are something you get used to, lol. Tbh I have zero room to say anything about lack of prettiness though considering I played WoW for 8+ years.
I suspect that had I tried it immediately after WoW I wouldn't notice it so much, but FF14 is really pretty. I'm also comparing my endgame characters in WoW in nice gear and in the more recently-done zones with a bland starting area and bland outfits etc for Rift. I should really go look at peoples' screenshots who're further into the game.
My main is max level and tricked out, so I'll take some screencaps, but it'll take a while. I'm not a very good photographer.
The newest Five Nights at Freddy's came out, and I'm pretty stoked. Spoiler: regarding the end game and theories With what I read thought, I am saddened. Not disappointed, but I feel bad for Protag Kid and his fate. At least we know the speculation about what happened and why. I know a lot of people are guessing Asshole Big Bro and his asshole friends are going to be killed by Purple Guy and they're the ghosts who haunt the suits up to FNAF3, but I don't think so. Phone Guy established the murders happened at least prior to the bite, so they wouldn't have been alive to cripple Protag Kid. I considered maybe Asshole Brother becomes Phone Guy or might already be as so (considering the guy is pretty nonchalant about all of the human suffering at Fazbear's Pizza but insists the animations are not malicious but misunderstood), but he'd have to be there before. And why would he remain there for like a half a decade or so, if he got his kid brother crushed by a robot there? I think there's one more installment of the game to go. To explain what happened to Springtrap's suit, the asshole teens here and maybe questions about who is Phone Guy. After all, the series runs in fives, and Cawthorn has one more part of FNAF4 to go, due by Halloween. Even if this is the 'final' chapter, I think he's got at least one more trick up his sleeve. Also, on the MMORPG front, is FF14 easier than FF11? I really wanted to like FF11, but got lost way too frequently.
@missoyashirou I only played 11 a bit, but imo yeah FF14 is significantly easier. When they were developing 11, they played a lot of Everquest, and based a lot of 11 off that. With 14, they played a lot of World of Warcraft, and based a lot off that. So it is a lot easier, more streamlined. It does require more skill than WoW does I think, but it's not that much more.
I've been playing FF14 a month or so. It's clearly designed to be an easier pick-up for WoW players; most stuff works like it does in WoW unless there's a good reason why not. I'm not sure it requires more skill at the top end (maxlevel hardcore raiding) but it definitely requires more for regular play and levelling, which I like. There are more opponents that need some thought, and you can't complete the storyline without learning how to dungeon. You can level to max without completing the storyline, but that leaves a large amount of the game still locked and it'd be quite unnatural, deliberately going against the grain of the game. Things you'll miss from WoW: * Addons. There is no API for the client, no add-ons or extensions. Everyone is playing with the default UI. Mods are in fact banned by the TOS. * As much variety in starting races. All the FF14 ones are bare-skinned attractive humanoids. People who like playing characters a bit further from human will be disappointed. * Being able to swim. * Being able to fall from great heights by accident. Most of the time, FF14 won't let you walk off a cliff or building, though you still can die from falling in a few places. * Storyline-enforced divisions into factions. There are three Grand Companies in FF14, one for each major city, and for PVP they form the opposing factions, but any character can join any Grand Company (but only can be a member of one at a time) and it has little PVE impact. Basically only really important if you want to wear a military uniform and you care which color it is. You can interact with any other player and everyone speaks the same language.
I will say that while FF11 from what I remember was fairly grindy.. FF14 still can be, but it's not nearly as bad from what I remember. Basically if you want to level all jobs on a character you will have to do FATE (random events, basically) grinding in order to level those other classes, along with running dungeons, because the amount of side quests are very limited and most of your questing EXP comes from doing the main storyline, which you need to progress in order to unlock the sidequests in the first place.
Those are more interesting than most questing anyway. What @Aniseed is talking about there is because FF14 lets you learn all the classes, jobs, professions etc. on one character. What you're holding in your main hand determines which class you're playing as. What job (basically a class specialization) is selected by the job stone you have equipped. You have to level each class independently, from 1 to level cap (60 currently). You only complete the main storyline once (generally on the first class you tried, unless you hated it so much you changed). So that source of XP is closed to all your other classes. However, leveling rate is higher the more difference there is between your current level and the maximum level you've attained in any class, so levelling new classes once you're done with one is a bit quicker. It's like you have all your alts on one character. There aren't many reasons to have more than one actual character (though you can have up to 8 per server).
I'd been feeling sad I can't afford a subscription fee because FF14 looks so pretty, but dang, idk if I could deal with those two things. Rift has spoiled me by letting me swim almost anywhere there's water, climb up anything that looks even remotely climbable, and fall off any damn thing I can climb up on, no matter how high (with no fall damage, because why would you take fall damage if you're effectively immortal?). To that effect, there's a whole swathe of jumping-from-high-places achievements.
Maybe it's a little weird but my favorite fall damage game was LOTRO. Because when you fell you'd go in a range of ankle sprain to full on broken leg that gave you a movement speed debuff (the length of which depending on the leg injury severity) and made you limp. It also had a delightfully gross crunching sound.
There's nothing like disengaging off Lumber Mill by mistake in Arathi Basin and then realizing, with just enough time to make that horrid realization, that you forgot to do the Flexweave Underlay tinker to your cloak and, therefore, you have no parachute and are going to die.
Which is why going back to the WoW drug is so tempting, even though I don't really want to. I have almost 150 days /played in that game. That equates to almost two years working at a full-time job. I know that place.
I pretty much had to quit playing for a while due to some life stuff in early MOP or so. When I tried to come back a few months later during the second raid, I just got incredibly bored after that. And it is kind of weird because I literally played mostly without break from BC launch. It just suddenly was like 'wait, nevermind, I am not having fun with this at all.' At this point it's comforting to think about getting back into it because if I did go back I'd still know how to play it well ? But the fact that I don't have the most recent expansion at all, and that the majority of my friends who were playing it absolutely loathed this expansion and all quit to play FF14 instead kind of keeps me from even trying it out. Also the fact that I'd have to redownload a ton of add ons and set them up again, lol.